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So I really think it helps teach players as they are playing and adds another layer of depth that is a factor right from the first few turns.”įor those that do want to dive deep into the adjacency bonus systems, it can impact every area of gameplay, from placing a city and districts through to what civilisation you play as. When you are placing a district it shows you what the yield is going to be like for each tile if you place it there, but also what’s giving it those bonuses – it will have icons showing terrain types are near. You are not going to have the most successful experience but we do have a really good learning system. “ Civ is one of those games that has so many levels that you can play it very casually or very hardcore. “ So new players will not be screwed if they don’t use adjacency properly,” says Darney. This makes specialising more important than ever. No longer can you just build everything in a single city as you could before, (providing you had the time and resources, of course) as each district takes up vital space. Whereas Civilization 5 ’s big change was unstacking the units, meaning no two military units could occupy the same hex, Civilization 6 takes it one step further by unstacking the cities, with each district taking up its own hex. For me, especially, that is the biggest change in Civilization 6. You’re really depending on the map, and it’s almost like another character that you are fighting against, or with, depending on your luck. If you have a routine you are used to in Civ 5, you don’t have that any more. “The maps are randomly generated, so you don’t know what the tiles are going to be around your city, so it’s much more replayable and it really throws you off. “ I think the unstacking of the cities is the biggest change from Civ 5 ,” says Sarah Darney associate producer on Civilization 6.